Welcome to the fourth volume of Brief Looks. Occasional specials where we cover a whole slew of games that I wasn’t feeling motivated enough to write full reviews for. Just like last last we’ll be discussing these from least favorite to most favorite, so something special lies at the end. We have a lot to cover today, so I'm not gonna waste any more of your time and hop straight in. Are we good to go? Good.
Franken
Franken is a simple pixel turn-based RPG inspired by the likes of the original Final Fantasy. It is a game stuffed full of gags and practically all of them managed to make me laugh. There’s a joke about a thief character popping out of nowhere to help you. All he does is scream motivational quotes, which in some way is making fun of how every JRPG party member has to shout a line every time they perform a move. Only to then be killed in the dungeon he aided you in. There’s a joke about a dragon guarding a sword taking a break showing bosses have things to do besides be progression blockers. The main villain has a funny twist to them, and the game gets wild by the end. A conclusion that’ll make you realize why it’s called Franken. Unless you decided to go watch Dunkey play this game. Franken also has a pretty unique combat system in my opinion. Instead of being like a traditional RPG where you explore and level up you instead pick your battles. You automatically level up everytime you win, and you gain an extra health point each time.
Some enemies in the world are too strong for you to kill them before they kill you, so it creates this goal of hunting weaker foes before you take on the big guys. Franken becomes a puzzle of seeing what you can and cannot manage. However, I wouldn’t say Fraken is too puzzling. If you have any basic RPG knowledge then you might know where weaker foes lie. Still, it’s nice to see an RPG find a solution to cutting down grinding. Besides that there’s not much else to Fraknen. It’s a free to play game that can be downloaded off of itch.io, and much like The Looker you can see why they made it free to play. It’s cheap, doesn’t take too long to beat, and if they were to drag out its humor beyond one to two hours people would’ve gotten annoyed. It’s a fine game, 7/10, but I view it as one of the better finely rated games. A game that won’t leave a strong impression, but will leave you somewhat satisfied upon completion. A game that won’t disappoint due to under promising and poorly executed ideas. You can tell I’m still very upset with how okay Cyberpunk 2077 was.
Space Funeral
Another free to play pixel indie RPG that can be finished in an hour, but trust me this one has a hook going for it. Space Funeral is one of the older RPG Maker titles to exist, and it’s one of the ugliest ones out there. For a reason that is. Story is that our protagonist Philip just got kicked out of his parent’s house, and he must venture out into the world to find a new home. He hears tales of a bad wizard who created the ugliness that surrounds everyone, and so he decides to find this mad wizard. Along the way he is aided by Leg Horse and they’ll defeat anything that stands in their way. Combat is very much like Off where you wait for your meters to fill so you can attack. One thing I do appreciate is that battles aren’t as long and they aren’t very hard. Explains why this game can be beaten in an hour, You level up easily, you obtain a lot of money from battles, and gear isn’t too expensive. As an RPG it’s very weak, but as an artistic game it’s pretty good. Now what I'm about to say is gonna sound too analytical.
Near the end of the game you get this monologue from the main villain, and this monologue gets you to reconsider your stance with art. What can be considered art, and if our perspective on art is truly the best. How there is no such thing as true perfection, and that our drive to create art that is beautiful and above all perfect is what leads us down a twisted road. Our views on art change and the work we create will become dirty and tainted. Hence why the world of Space Funeral feels so disjointed. Like an artist just lost their sanity and pumped up creation after creation. A factory for which he rates not to improve or express, but just so it can be there. Well that’s the way I perceived it. For a majority of people they’ll probably see this as an ugly game with weird nonsensical writing. Space Funeral is good. Maybe play it. 8/10.
OlliOlli World
OlliOlli World is the third installment in the OlliOlli series and it’s possibly their grandest entry yet. Story is that you must become the greatest skater in Radlandia so that you may become the next skating wizard or so I recall, and to do that you must speak to four great beings in the land. The story is lighthearted, and doesn’t aim to be the most memorable experience out there. What I will say though is that OlliOlli World has personality and it’s mainly due to its characters and art direction. This is a very colorful game with lots of bright neon pinks, blues, orange, and so much more. Every character has a cool design to them, the world is fantastical, and it reminded me of Adventure Time for some reason. You know? That fantasy cartoon with a stellar sense of humor, and knew how to build itself and its cast of characters with time and adventures. Pun intended. I remember those days when I’d tune onto Cartoon Network to catch the latest episodes … oh I’m sorry we were trying to review a game here. Yeah, OlliOlli World is a game that wants to put a smile onto your face and for the most part I think it succeeds at that. Notice how I say “mostly.”
The game’s core gameplay loop follows you skating through an array of dangerous courses. Each world teaches you new tricks so you can get over specific obstacles, and overtime the difficulty will ramp up. Pun intended, again. Forcing you to switch between your different moves, combo, and rake up dozens of points. It’s a game with a high skill requirement and high skill ceiling. You don’t have to do perfectly on every course, but there’s rewards if you meet certain requirements. Scoring enough points, going down specific paths, or doing it all in one go. For that this game has a ton of replay value, and if you are into a sports game that rewards mastery this is for you. It does get frustrating at times and this is where my criticism comes into play. To jump you must hold down and flick the joystick up, and this doesn’t always work. Leading to your character not jumping, or not jumping high enough to avoid an instant kill obstacle or make it over a pit. Some courses have you ride a rail or wall, and this requires you to hold in one of two directions. It’s made even worse when you have to jump out of a rail or wall ride, or meet instant death. I know I just praised the art direction, but no offense this game feels too colorful at times. Like I wish they gave you the ability to dilate the colors, because looking at the neon colors whir by as you jet through a course becomes headache inducing. Pretty good game. 8/10.
Mosa Lina
This is probably the most innovative game on this list. Mosa Lina has you completing randomly selected puzzles using randomly selected gear. Everything in this game is random. When you die you get sent to another one of the randomly selected courses, and one of three of the randomly selected tools are given to you to use. It changes every time you die or succeed, and it leads to some very clever moments. Trying to utilize what you have at the moment to achieve your goals. Some puzzles can be made simple like placing down a ladder to cross a spike pit. That or you may shoot out a bomb, shoot a butterfly the opposite direction, use the power of the bomb to fly upward, and then spawn back where the butterfly was as the apple you needed to touch to open the portal was in a pit you couldn’t get out of. It’s satisfying to overcome a puzzle, but this game is also very frustrating. The random nature of Mosa Lina will lead to moments where you spawn into a puzzle you know how to solve, but you don’t get any tools to make it easy to solve. Basically you just get a bunch of crap.
One item is the fish, and let me tell you it’s the most useless thing to use in Mosa Lina. There are times where you might cheese it and keep dying until you get the items needed to succeed. Then there is the final puzzle which is usually the last puzzle you haven’t solved yet and extended by having two objectives you need to fulfill. They are usually the hardest ones and sometimes you will have to reset a run because you just can’t do it. Mosa Lina is not a long game. It took me a single hour at most to achieve a successful run, and if you want a game that is simple to play and is endlessly replayable then this is for you. It’s bite sized emergent gameplay, but if you want a game with better emergent gameplay I’d probably recommend a title with better design, gives you all the tools, and regards you for finding clever methods without punishing you so harshly. Maybe an immersive-sim like Prey, Dishonored, and even some CRPGs like Original Sin 2 and Baldur's Gate 3. Final score is an 8/10 for good.
Doom (1993)
Now this one I was considering writing a full review for. Doom, the shooter that started it all. A title that revolutionized gaming in numerous ways. From its first perspective, 3D environments, gore, and how its gun based combat worked. A game that kept many college students addicted, and paved the way for future first person shooters. Half-Life, Quake, Call of Duty, Halo, Metro, etc. All of these games wouldn’t exist without Doom, and for that we have Id Software to thank. It’s surprising to see how much Doom has evolved over the years. What was once a revelation died out, and then came back to life in the mid 2010s to kick ass even harder. Doom (2016) is one of the most important shooters I’ve ever played. I don’t know if it’s the best, but it came out during a time when first person shooters were getting really dull. It reminded us that games are games. Sometimes mindless fun is all we need, and it’s what Doom taught us.
That being said, you are not ready to hear what I have to say. About two third of the first Doom is good in my opinion. On one hand you have a really good combat loop. Every gun feels great to use, and each enemy type throws a bit of decision making into each fight. Should I take out the possessed soldiers and Imps before focusing on the big dude? What gun should I use to cut the bigger demons down easily, or should I save the ammo up for more stressful scenarios and the bosses lying at the end of every episode? Shotgun, chaingun, rocket launcher, plasma rifle, and the BFG 9000 all serve their purpose. Enemy types are distinguishable from one another and you can instantly tell what creature it is from a distance. Sometimes you have to play carefully, and other times you should let yourself loose and just go wild on these f*ckers.
The original Doom has a good combat loop and that alone is enough for me to like it. Everything else though is not all that great. The first episode starts off well enough, but with time the game will start to annoy you. Mainly because of its confusing level design, and dear lord were classic shooters obsessed at annoying you with their maze-like level design. There are times where you will need to backtrack to find a keycard needed to move forward. A button to activate a pathway, or maybe you were going the wrong way in general. You can pull up a map screen to see where you are, but it doesn’t do enough to signal where you should possibly go to progress. There are moments where a level that could’ve been beaten in eight minutes drags out to fifthteen and even twenty minutes at times. There’s also a lot of rough elements future shooters would improve in time with the advancement of technology. For one being able to point in any direction instead of turning the camera. It makes knowing what you are aiming at much easier instead of hoping the shot will hit the target. The little cursor in the middle of the screen isn’t helpful enough. I know I always favor games that allow you to explore freely and figure things out yourself, but Doom is one of those occasions where the vagueness actually detracts from the fun in my opinion. Still, this is a good game and it’s a landmark in gaming history. It goes on sale pretty often and is not all too expensive these days. Recommended for if you want a good enough classic shooter. 8/10. I got Blood on the backlog. That's gonna be hell.
Orbo’s Odyssey
This game was gifted to me by a good friend, and I just want to thank him for his generosity. All of the games I review here are usually bought on my own, but it’s nice when someone gives me a game for once. Signals to me that they respect what I do for a hobby. Anyways, Orbo’s Odyssey is another joke game that can be beaten within an hour. There seems to be a trend where any title that is funny is usually under an hour, because trying to drag it out would be really difficult. It’s a 3D platformer and if you don’t know, I love 3D platformers. It’s the genre I grew up on, and it’s a rarity nowadays to find a good 3D platformer that isn’t Mario. Plot of Orbo’s Odyssey is that you work in a factory and the factory has decided to lock you within a certain department. You and your bud have no limbs to open the door out, but by traversing four exotic worlds you can get the gears needed to forge an arm to open the door. It’s a gag on how the main character has a simple yet stumpy design, and how the NPCs encountered are proportionate sized humans.
So you navigate these small sandboxes and collect the gears. Sometimes complete specific tasks and challenges to unveil gears not lying in the open. Orbo can jump, dive, and ground pound, but his main selling ability has to be how he can rocket across long distances. You can reach the top of mountains within seconds, and levels and speedrun challenges are designed around using the rocket ability. By comboing moves you can navigate the world easily and it makes Orbo’s a very fun game to speedrun. There’s no enemies that can harm you in stages and checkpoints are quite forgiving. This is a very easy game and I wished there were more challenges to push the player. I am going to slap a soft recommendation onto this though. Not because it’s doing anything impressive, but because the developers are onto something. I bet if you were to give them a decent budget and time they’d be able to make a fantastic 3D platformer. Live amongst the greats like Tinykin and A Hat In Time. So I’m gonna give this game a 8.5/10 for pretty good. The first stern enough recommend on this list.
Oxenfree 2: Lost Signals
Oxenfree 2: Lost Signals is the sequel to the well acclaimed narrative focused horror game from 2016, which is one of my older sibling’s favorite games. It is a title I reviewed years ago and can strongly recommend for its presentation, themes, and characters alone. How it not only goes into horrifying lovecraft-esque territory dealing with time loops and what lies beyond death, but also tells a tale of a girl learning to grow up and cope with her conflicting thoughts. It aged greatly and may as well be the best story of 2016. That said, Oxenfree 2 is a great game that does not reach the same heights as the first. It has a lot of stellar moments and the narrative will blow your mind away at times, but it stumbles in certain areas and part of it has to do with trying to solve certain narrative points as the first. You follow Riley and it’s her first day working as a ranger at Camena Coast. However, Riley doesn’t know exactly how she got to work that day. Time seems to be falling apart around, and even her coworker Jacob seems to be noticing the time shifts. It's crazy just like the first game.
There’s a huge ominous triangle in the sky, voices are speaking to them, and there also seems to be a cult running around and causing chaos. So it’s up to them to close the triangle and figure out what is going on. I don’t want to spoil too much of the plot seeing how this is a narrative focused game, but I will say what does and doesn’t work. The horror is still good obviously, but what I like most is how the narrative explores Riley’s troubled life. How she never had a mother and her father was a dysfunctional human being. Not a terrible person, but wasn’t always someone she could connect to. We get glimpses of what her life is outside of her job, why she took the job, and what kind of life she’ll have in the future. It reminds me of Disco Elysium in some way. How the protagonist was a mess, but tried his best to get through life despite it all. Jacob is a great supporting role, in fact he may be one of the best, and your relationship to him will depend on whether you treat him well or not. Those parts of the story I really like. The rest is debatable. I say the plot mainly struggles with how it carries over elements from the first. The time loops, the ‘monsters’ of the first game, and trying to explain what is and is not canon. In an attempt to connect to the first game it creates plot holes, and not everything adds up in a good way.
I know some horror stories are better when certain elements aren’t explained, but this is one of those occasions where it doesn’t make sense and it leaves you angry rather than scared in a good way. I also don’t think the cult stuff works very well. The cult members aren’t very likable and when a certain choice pops up later on you’ll probably feel motivated to choose one specific answer seeing how your experience with a specific character isn’t great. The ending was alright compared to the first game. Good, but not very satisfying and again it created more plot holes. II’d say Oxenfree 2 is a serviceable enough sequel. I don’t like it as much as the first, but it didn’t leave me disappointed. I give it a soft recommendation and an 8.5/10 at most.
Florence
I don’t think I have a lot of say about Florence. It's a cute short game about a young woman going through love, the struggle of everyday life, and trying to live up to her dreams. Gameplay isn’t much and you can tell it was a mobile game at some point. In fact, it was a mobile game before. However, I do recommend it with how beautiful and wholesome the narrative is. 8.5/10.
Pseudoregalia
Pseudoregalia is the best 3D platformer of 2023, but yet again it’s the only new 3D platformer to come out in 2023. I heard about it in an Iron Pineapple video and have been meaning to check it out for a long time. Played it and can safely confirm this is a game I recommend. It’s not perfect, but it left a strong impression on me. You follow some weird bunny goat lady, and you’ll explore a dream world to the terrors happening within it. Despite the premise I gave you this is a pretty soothing game to play. The angelic music and Playstation 1 inspired graphics not only give you a good shot of nostalgia into your veins, but capture the dream feeling the premise wants to give you. How nothing in this world really makes sense. I mean for god’s sake you fight living tubas. The game also has quite a bit of metroidvania influence with some areas being inaccessible until you obtain the traversal upgrades needed to get there. What I love about Pseudoregalia though is how if you are skilled enough you don’t even need specific upgrades to reach different areas of the game.
The developers give you the freedom to experiment and test your traversal abilities. Still, the upgrades you obtain are great and it’s very fun to combo between different moves. You can slide and hop out into a dive which works much like the long jump in Super Mario 64. Ground pound using your staff, and then jump out of it to perform a huge jump into the air. Kick off a wall to then kick off another wall. You can even kick off a wall, and backflip back to the wall to grab a surface. Then there’s the wall ride which feels slick to use. Pseudoregalia has been praised for how great it feels to control your character, and I completely understand why. Combat isn’t a big highlight of this game, but the platforming and freedom alone is good enough for me to suggest this game to any hardcore 3D platformer player. There is one aspect of the game I don’t like, but they managed to fix it in a recent update. This game needed a map. It’s very easy to get lost in the world, and it doesn’t help when some rooms are structured the same and have the same textures. You have to find five keys to access the final boss’ room, but trying to remember where to go to find the keys is hard when the only thing that tells you is a tiny little tablet in the final area. Having a log would be nice. Other than that I really liked Pseudoregalia and much like what I said earlier for Orbo’s Odyssey there’s a lot of potential for future projects by this dev. 9/10.
Thomas Was Alone
Thomas Was Alone is a side-scrolling puzzle platformer where you control Thomas and his array of friends. Not that Thomas and Friends. The story takes place in a world where mankind finally managed to create AI advanced enough to run massive data networks and servers. They began to experiment with the AI and push it further, but one day they made the AI too smart. The AI grew sentience and so scientists initiated a program to purge all AI whether they were sentient or not. One of the many sentient AI is a red block named Thomas, and he wants to find a way to escape the world he is trapped in. Along the way Thomas will meet other sentient AI, and together they will utilize their skills to reach a portal that leads out. Thomas Was Alone puts a lot more care into its story than I expected. It’s a story that talks about individuality, freedom, coexistence, and in some ways what it means to be human. One of the AI characters boasts about how limber he is as if he were an athlete. Another acts like they are a superhuman when they aren’t really, and two question if AI can feel love. It’s an enticing narrative. Not the best sci-fi game to handle such themes and sometimes you forget the narrative is there, but it’s presented very well.
Gameplay-wise it’s very well designed. Each AI has their own abilities and the goal of each level is to position each character by their designated portals to escape. One can jump really high, the one that is big can float on poisonous water, one is a bouncy platformer, and there’s even one like the main character but moves along the ceiling. Each character can stack themselves onto one another, and it’s this ability that makes you consider where certain characters should be so that they can reach their own exits. Despite new characters being introduced every chapter and some levels having you control seven characters I never found this game to be too confusing. It paces you into the puzzles really well, and just when you don’t know what to do you figure it out and achieve the solution. It’s the “Ahah!” feeling every good puzzle game needs and this game wins on all fronts. It ends on a good note and doesn’t overstay its welcome. I’m thoroughly impressed by what Thomas Was Alone manages to achieve. It’s not gonna be one of my favorites, but for a game about blocks that hop it has a lot of narrative depth. Strongly recommend, 9/10.
Her Story
Her Story is a narrative focused detective game developed and published by Sam Barlow back in 2015. If you don’t know who Sam Barlow is you may recognize him as the man who went on to make Immortality in 2022. Whatever, Her Story won best narrative and performance at the Game Awards back in 2015 and that really says a lot for such a niche game. I didn’t really care about this game originally, but I saw how cheap it was and decided to give it a go. Glad I did, because Her Story is really unique and has an interesting story to tell. I could’ve said “pun intended” but I said it two times by now. Her Story follows an unknown character gaining access to a database. This database contains interview clips of a normal looking woman, and she has been pulled in for the investigation of her dead husband. The game starts off mysterious and continues being mysterious for two or so hours it goes on for. So many questions pop into your head within the first few minutes. Who is this woman? What’s her name? Who's the husband? Who do they have connections to? What are their lives like? What are their interests? Why’s she being interviewed? I don’t want to spoil it because the whole joy of Her Story is figuring out the answers to all of these questions, but I will say the game’s narrative gets wild. In a good way. I like how the data you access can be done in non-chronological order, and that it hopes the player can piece it all together with time. Core gameplay loop is well designed too and it made me feel really clever.
There’s a search bar and whenever you type a word in you get access to videos containing the word you typed. You are given five clips max each search, and sometimes when you search for something you get no clips at all. This is where the real challenge comes into play. You have to pay attention to each video and look for words that may seem important. Stuff like names, people they know, dates, locations, objects, and much more. Doing this may give you access to videos you wouldn’t get unless you had specific evidence and words. What you really want to pay close attention to are clips containing core evidence. Everytime you get a bit of info that is important to the case a face flashes on the screen. A reflection of your main character, which horrified at first because it felt like a jumpscare. I didn’t want this to be a horror game where the human face looking at me becomes more distorted with time, but turns out I was wrong and there is a choice in the options menu to turn the reflective features off. Her Story is smart because it gives you the freedom to discover info on your own. You can in fact beat the game without discovering every bit of data available. May not be the best design choice because it means some info that may be important can be missed, but it is a ballsy design choice for a detective game. Her Story is great. It’s not long and took under two hours to beat, but it’s worth your time. 9/10.
Donut County
Donut County is a silly little game about a racoon running a donut shop. You play as a racoon of course and you want to obtain a drone that you and your best friend can fly. However, to get the points needed to afford this drone you must suck up trash. Thankfully, every racoon has access to an app that spawns a hole. This hole sucks up trash, and the more trash you get the more points you obtain. However, we learn the racoon went too far and we’re trying to learn how an entire county went underground. The narrative is humorous at first, but it does become lighthearted. As it transforms into a tale about respecting your friends, not becoming too selfish, and just because you belong to specific groups doesn’t mean you are all the same. The game has a lovely, colorful cell shaded art style and this is to be expected of the director. Ben Esposito, the same person who went on to make Neon White. The epic speedrunning shooter with a great core gameplay loop, and one of the most unbearable stories I’ve seen in a video game. Still a great game though!
Anyways, Donut County and Neo White serve as evidence that this man and his team know how to make a good core gameplay loop and expand it with time. Each level has you control a small hole, and this hole grows bigger as you suck up more items. It’s much like Katamari where you can cause more destruction as the hole’s size increases. You’re on the pursuit for items, and there are certain items you can’t suck due to your size. That’s why you must choose what to absorb next and certain items can change the properties of the hole. One level has you become a raging fiery storm, and another has you become a tornado. Later on you get a catapult, and this creates some fun puzzles during levels. I managed to beat the game within a single sitting and even went back to get the platinum trophy which is one of the most fun platinums I’ve achieved in a game. Donut County gets a strong recommendation in my book. It’s short and sweet. Only gripe is that the sensitivity of the hole isn’t the best, but you can just go into the options menu and change it. I still think Neon White is Esposito’s best game though. Final score is gonna be a 9/10.
Machinarium
Holy f*ck why did nobody ever tell me about this game? This is f*cking awesome! Machinarium is one gorgeous click and point adventure released back in 2009, and I have not seen a game that looks like it since. You follow Josef, a small robot dumped on the outskirts of Machinarium. We don’t know why Josef is here, but what we do learn is that his girlfriend has been kidnapped and he must rescue her. It’s a simple yet easy to follow narrative. It even takes the Hyper Light Drifter method of show and just show. Otherwise the “silent narrative” a term I learned from an essay video created by Zingus. Go watch it if you can. Basically, Machinarium and Hyper Light Drifter mainly present themselves using only pictures and small animated comics. No words are said to the player and from that they let their imagination fill in the blanks using whatever images they are shown. I like this method a lot. It creates an interesting way to tell a story, and sometimes less is more. I like cinematic storytelling and complexity, but there are times I hate exposition dumps. When you ramble for the sake of rambling.
It’s a click and point adventure, and all of the click and point adventures I’ve reviewed by now have gotten strong recommendations. This one gets a strong recommendation too, but I wouldn’t say it’s my favorite click and point game. It falls into the same trappings as the other ones, and there are times when the visual presentation makes puzzles more confusing. Late game areas had me searching up guides, because I couldn’t be bothered to sit there for an hour and figure out what to do. There’s an in-game guidebook you can use, but you have to beat a hazard minigame to access it. A minigame that is impossible to beat making it inaccessible. So why even bother having it in the game? If the puzzles go downhill with time then why do I strongly recommend Machinarium? Well it’s because this game is beautiful. It has an art style similar to children’s books I used to read as a kid, and the fact they brought it to life shows they have a heart for this kind of work. I even bet some of the artists on the team formerly worked on children's books. Detailing in the world, mutters of the characters in the world, sound design, and soundtrack in general. The soundtrack is lovely and I’d go as far to say it’s one of the best and most peaceful you can be listening to. Machinarium is an artistic masterpiece. Players may argue it chooses style over substance, but this an occasion where the style is the substance. 9.5/10, superb.
Venba
So I mentioned this game near the end of my Cocoon review and gave it the exact same review score I gave Cocoon, which was a 9.5/10. This was one of my top ten favorites of 2023, but I felt like I was doing a disservice by writing a brief explanation of it in a core review. Venba is one of the most important games to come out last year. Not because it’s a good video game, but what it has to say. It follows an immigrant family that lives in Canada. They are the first in their family line to immigrate outside of India, and just when they think about moving back they bear a boy. We get to see this family grow up, notice the details in their household change, and how their culture connects them to each other. However, things change for the worse. Talking to each other becomes harder as the child leans more heavily into English so that they may talk to a majority of individuals around them. The child stops eating the food his mother, Venba, cooks for him. The food that we the player have been manually cooking ourselves to progress the game. Each meal being a puzzle we have to solve.
The child moves away to college and stops speaking to his parents altogether. More stuff goes down and I don’t want to spoil how this game ends. It’s predictable, but it’s lovely. I think this game will connect to very specific audiences, and I for one am one of those people. My parents and their parents immigrated here into the United States around the 1970s. They had a hard time getting used to western culture, but they got used to it. They wore the same clothing, ate western food, and their children grew more used to this culture easily. My mother likes to cook a lot of Vietnamese meals and I feel bad for not eating them most of the time. I feel worse not knowing how to speak Vietnamese and being able to connect with my grandparents. Understand what they are saying and the hardships they went through. My parents and grandparents are growing more distant each day, and I’m afraid that may happen to me when I get older. Venba is a lot of things. It’s a game about culture, growing up, and being able to connect to your family. It’s about how background is important and I think about that a lot. Please play this game. It’s not too long and it’s not too costly. It’s a masterpiece and I give it a 9.5/10 for being superb. A game that'll bring tears to your eyes.
Hope you enjoyed this collection of coverages today. If you've been wondering why there haven't been as many reviews lately it's because, again, I've been busy with my many college classes. Workload has been high and haven't gotten as much time to cover games. So instead I decided to make my main reviews focused on longer bigger games. Deliver grander reviews instead of several reviews on smaller games. That's why this brief look had so many games on it. I also celebrated my birthday recently and have been buying games good for coverage in the future. There aren't many games I'm looking forward to this year so I'm just gonna play stuff I've been meaning to catch up on. Right now I'm working my way through Infinite Wealth, so expect a review on it in the near future. As always I hope all you lads have a lovely day.
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